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<br>For viewers to enjoy content such as movies, sports games and live occasions to the max, home TVs not only need excellent image quality but impressive sound quality too. Understanding this, market leaders are pursuing 3D audio development to add a much deeper level of immersion to home entertainment experiences - bringing to life thrilling action scenes and catching the quietest details of ambient noise.<br>
<br>Simply put, 3D audio makes listeners feel as if they're actually in the middle of the action. Typically only supported at specific places such as cinema or tape-recording studios, 3D audio is making its way into homes to provide viewers a new method to experience their favorite content.<br>
<br>Samsung Electronics' innovative research study institute Samsung Research has been aiming to popularize 3D audio considering that 2020. To this end, Samsung dealt with Google to jointly establish Immersive Audio Model and Formats (IAMF) - an innovative 3D spatial [audio](https://www.zycoo.com/solutions/) technology that was adopted by the Alliance for Open Media (AOM)1 in October 2023. Samsung Newsroom took a seat with the team that established IAMF to hear the story of how the technology came to life.<br>
<br>▲ The Visual Technology Team at Samsung Research led the advancement of a requirement for audio technology. (From left) SungHee Hwang, JeongHoon Park and WooHyun Nam<br>
<br>A New Way To Enjoy 3D Audio in the house<br>
<br>Ambient sound exists everywhere - from the sound of shoes scraping on the walkway to the mild hum of cars driving down the roadway. While this noise may seem unneeded in media, it's essential in including depth and a sense of realness. 3D [audio](https://www.zycoo.com/solutions/) works to flawlessly mix ambient sound with discussions and other sound results to create a more dynamic and genuine entertainment experience.<br>
<br>"3D audio makes you feel as if you're truly in the heart of the action by changing the strength, movement and vibrance of the sound," said WooHyun Nam from the Visual Technology Team at Samsung Research. "In this method, audiences are able to delight in a more full-bodied sound that records the 3D elements of the world around us."<br>
<br>▲ SungHee Hwang from Samsung Research's Visual Technology Team<br>
<br>Despite the of 3D audio, it has actually been challenging to use the technology to home audio devices due to technological restrictions. "3D sound info from material can not be translated appropriately by home audio systems such as TV speakers or sound bars, leading to a somewhat restricted audio experience that lacks detail from the original content," stated SungHee Hwang from the Visual Technology Team at Samsung Research.<br>
<br>To solve this, Samsung worked diligently with Google to establish an audio solution that would enable viewers to experience content audio as intended. "If the 3D audio information can be checked out by gadget makers, they can change the noise in audio gadgets - permitting immersive audio experiences with basic TV speakers or sound bars at home," stated Nam. "By changing the audio to match the home gadget environment, listeners can experience audio just as the developer planned without any distortions or loss in quality."<br>
<br>An uniform requirement is needed to send and receive audio data efficiently in between developers and device producers. "Samsung and Google's particular competence in gadgets and content made the business ideal partners to develop IAMF technology," stated JeongHoon Park, Executive Vice President and Head of Visual Technology Team at Samsung Research. "By coming together to establish this extraordinary technology, we are leading the way for customers to delight in 3D audio in their homes."<br>
<br>Three Characteristics of IAMF Technology: Vertical Audio, AI-Based Audio and Customized Audio<br>
<br>IAMF technology offers 3 unique features that boost the audio experience.<br>
<br>▲ WooHyun Nam from Samsung Research's Visual Technology Team<br>
<br>1. Ability To Express Sound Vertically<br>
<br>Previous open-source audio codecs just supported horizontal noise expression. With IAMF technology, audio can now be revealed vertically so that noise is significantly multi-directional. "IAMF makes sound more realistic, by allowing listeners to hear audio in front, behind or to either side and likewise above or below them," said Nam. "As such, when IAMF innovation is used to home TV speakers and sound bars, it permits listeners to hear noises such as birds flying over their head on their TVs in your home."<br>
<br>2. AI-Based Scene Analysis and 3D Audio Effects<br>
<br>IAMF uses AI and deep-learning innovation to examine scenes and stress specific elements of the material - adjusting audio levels for more boosted sound throughout the seeing experience. "In TV and film, there are particular scenes where the soundtrack or background music is the primary focus," stated Nam. "IAMF will balance the sound in these instances. Similarly, the innovation will tweak audio when there is character discussion to permit the listener to focus on the conversation."<br>
<br>In addition, IAMF technology supplies optimum sound regardless of changes in the device environment. "By adjusting the scene analysis audio data according to the gadget environment, IAMF innovation makes it possible for listeners to take pleasure in the material's initial sound quality on standard home TVs," Hwang included.<br>
<br>3. Highly Customized Audio<br>
<br>Users will have the ability to easily adjust sound according to their preferences with IAMF innovation. Whether audiences are seeking to magnify sound effects from an action scene or improve discussion, IAMF gives them the versatility to personalize content audio for a more individualized experience.<br>[grandstream.com](https://www.grandstream.com/hubfs/HT841%20HT881%201.png)
<br>▲ IAMF evaluates information from material and enables audiences to change and tailor audio settings. When enjoying a sports video game, users can directly select whether to stress the commentator's voice or the noises of the video game itself.<br>
<br>3D Audio Across the Industry With Open-Source IAMF<br>
<br>Open source is crucial to developing a unified requirement throughout the industry. IAMF is the very first open source-based audio innovation basic adopted by AOM - suggesting both business and independent content developers across the market can access the innovation and broaden its usage.<br>
<br>"In order to allow individuals to freely produce content with 3D audio technology, related innovation needs to be open up to all," said Nam. "Providing a complete open-source framework for 3D audio, from development to shipment and playback, will enable even more varied audio content experiences in the future."<br>
<br>Similarly, Park highlighted how IAMF innovation will have a large effect on the audio landscape moving forward. "Because we reside in a period dominated by material production, IAMF will assist lead, expand and transform the 3D audio community," he stated.<br>
<br>Success Accomplished Through Cooperation<br>
<br>Research on IAMF started in 2020 and took almost four years to complete. Through a combination of determination and difficult work, the group was able to achieve success.<br>
<br>"The task involved lots of days of nonstop work, and there were times when we needed to operate at night due to the time difference between our office and Google's," said Hwang. "Despite these obstacles, I was proud in the end. It was a terrific chance to work with developers from other nations."<br>
<br>The groups developed a sense of sociability along the method and developed a strong structure of trust and understanding. "A Google employee discussed how this collaboration with Samsung has actually been the most satisfying cooperation he had completed so far," Park remembered. "We were able to accomplish this task since our teams trusted each other. I'm extremely pleased with and thankful for our employee' efforts and their cooperation."<br>
<br>▲ JeongHoon Park, Corporate EVP and Head of the Visual Technology Team at Samsung Research<br>
<br>Additionally, Park praised each staff member's special abilities and knowledge which assisted contribute to the development of IAMF. "WooHyun Nam was critical in proposing the technology development ideas while SungHee Hwang arranged and recorded our group's concepts in a well-defined manner," he stated.<br>
<br>A Vision for 'Samsung Sound'<br>
<br>Upon its release, the Samsung Research group recognized that the standardization of 3D spatial audio marked a brand-new age of sound innovation.<br>
<br>"Thanks to IAMF, we can start investigating innovations that will open a world of audio possibilities," said Nam. In line with this, the Samsung Research group is currently establishing a sophisticated variation of IAMF innovation that can be applied to various sectors such as mobile phones, the metaverse, computer game and more.<br>
<br>▲ With their combined efforts and unrelenting perseverance, the Visual Technology Team at Samsung Research had the ability to successfully develop a new requirement for 3D audio.<br>
<br>Given the success of IAMF, the Samsung Research team is motivated to produce much better audio innovation for customers. Each of the employee shared their goals for the future of 3D [audio](https://www.linkedin.com/company/zycoo-co-ltd/).<br>
<br>Nam discussed his desire to develop audio technology that is more immersive. "I desire to develop an advanced 3D audio innovation that makes users feel like they are truly in the scene of a motion picture, TV program or live occasion," he said. "I also wish to continue this research till 3D audio is used to Samsung's mobile phones."<br>
<br>More broadly, Hwang went over how he hopes Samsung will be able to develop unequaled audio innovation that will place it among the ranks of other leading audio business. "My objective is to establish a technology that consumers will be able to easily identify as 'Samsung Sound' when they hear it," he stated. "I am optimistic that the IAMF standard is a stepping stone toward this dream. "<br>
<br>"My hope is that Samsung's sound innovation will make it possible for customers to take pleasure in an updated audio experience that is on par with that of existing visual experiences," said Park. "I hope that content creators will make use of Samsung's audio technology to make 3D audio content available. Additionally, we intend to develop a supportive environment that allows scientists to handle strong and exciting challenges such as broadening Samsung's audio innovation."<br>[yeastar.com](https://www.yeastar.com/wp-content/uploads/2021/04/gateway-case-img3.png)
<br>Technological requirements such as IAMF will make entertainment more immersive for viewers throughout the board. The Samsung Research team is leading the way for innovations that will alter the future of audio.<br>
<br>1 A non-profit market consortium formed to establish and share technology for multimedia delivery, permitting developers to make use of the innovation without fretting about expense. It is run by an alliance of 38 companies consisting of Samsung Electronics, Google, Amazon, Apple and Meta.<br>
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